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Centocelle Parc

The main concept in the design of the park is multiplicity and interaction, seeking a complexity that integrates it into urban dynamics while serving to respond to the scale of urban emptiness. The objective is to convert the park into a social and cultural device both locally and on an urban scale.

The park must encourage the active participation of the subject; where, rather than offering a direct and closed image, the user's interpretation is required for its completion. The park is conceived as a place in which the processes of perception of reality can be experienced, in which our habitual perception of nature, of the city, is questioned. A park that is structured in the interaction and tension between its programmatic elements rather than in a harmonious and hierarchical composition, deliberately seeking the contradiction between the elements and the abstraction of the usual references, promoting new ways of looking, of understanding, of relating. with reality.

Complexity is created from multiplicity and spatial, programmatic and eventual overlapping, allowing the existence of places in which the vast and the limited, the general and the particular, are simultaneously inhabited. The program of the park is divided and organized into systems: routes and autonomous thematic units that could be considered as (thematic) parks within the park. These systems overlap each other, producing programmatic contradictions where the essences of each theme are reinforced while a field of interaction is generated, in which the notion of a third element can be produced. Thus, interaction zones are created, in which multiple spaces are inhabited simultaneously in a non-hierarchical manner, since the pre-eminence of one space over the others changes constantly depending on the subject's perception. A multiplicity that increases the possibilities of the experience, of the relationship with the park.

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